//
//  SceneDelegate.m
//  GCDBenchmark
//
//  Created by 郭晓龙 on 2025/10/9.
//

#import "SceneDelegate.h"
#include "util.h"
extern NSString *g_autoTestCase;
extern void runAutoTest(void);
extern void get_cycles_per_us(void);

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Check if running in auto-test mode (test case name set in AppDelegate)
    pthread_setname_np("Main-Thread");
    if (g_autoTestCase != nil) {
        return;  // Don't setup UI
    }
    if (![scene isKindOfClass:[UIWindowScene class]]) {
        return;
    }

    UIWindowScene *windowScene = (UIWindowScene *)scene;
    self.window = [[UIWindow alloc] initWithWindowScene:windowScene];

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
    UIViewController *initialVC = [storyboard instantiateInitialViewController];

    UIViewController *rootVC = initialVC;
    if (![initialVC isKindOfClass:[UINavigationController class]]) {
        rootVC = [[UINavigationController alloc] initWithRootViewController:initialVC];
    }

    self.window.rootViewController = rootVC;
    [self.window makeKeyAndVisible];
}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    get_cycles_per_us();
    if (g_autoTestCase != nil) {
        runAutoTest();
    }
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
